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NCP-OUSD
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In a technical director handoff for a large scene, several options sound plausible and the engineer wants the NVIDIA-aligned answer. Which choice best applies the official guidance for instanceProxy color edits?

AHide pointInstancer instances by deleting prototypes rather than using an efficient instance-level approach.
BAssume USD automatically rescales referenced geometry whenever metersPerUnit values differ.
CAuthor every repeated asset as unique geometry instead of using instances or point instancing.
DEdit the color of an instanceProxy mesh without changing its instancing status.

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